I enjoyed this game a lot, and since the game is so early in development, I would like to both bring attention to the bugs I found, as well as briefly give my thoughts on the game. Also, please know that the bugs by no means detracted from the experience.
I loved the atmosphere of the game, the difficulty was very reasonable, and the relic mechanic was very unique and interesting! Anywho, the relics are by far the most unique part of the game, and it seems like there will be quite a few relics in the full release. For this reason, I think in my personal experience that leaning into making that mechanic would make the game the most unique experience possible. For example, I saw that each of the two available relics helped with some monsters more than others. Maybe it might be a good idea to make the camera relic a little less useful, and allow the player to pick half of the available relics? That way, when there's 8 monsters roaming about, the player could have some input on what they want to make easier. This is just my first thought, since it was my favorite mechanic.
Onto bugs, I had noticed that the link in-game to the steam page wasn't working for me. Also I had noticed that on my screen, the text on the pages actually went above the top of the page, and was rather difficult to read. My resolution is rather uncommon (2880x1800), but I just wanted to inform you of that regardless.
Once more, great game! I wish you all the best of luck with this project!
This FNAF style game meets all expectations. Fun lore, cool monsters with unique habits, great scares. Makes me wish I were better at these style of games, but I'll beat this soon!
I'll be 3D printing a scene or monster from the winning game to give to the game dev, our winner for january will have the video showing off their print this friday.
Hey Michael, you’ve suggested Blessed with Death on my today’s stream. I said that it’s on my list and finally decided to play it today :)
So the first question is, are you planning to add some tutorial to the game? I couldn’t really figure out how to avoid those monsters. Should I close the door when I see them approaching on the camera?
Also, do you have any social networks?
Вы также можете говорить со мной по-русски. Чтобы вытеснить врагов из коридора, вам придется закрыть дверь, как только они окажутся совсем близко от вас. Поскольку вы не первый, у кого возникли проблемы с этим, я думаю, мы добавим руководство. В моем профиле вы можете увидеть все социальные сети, которыe я веду. Там вы найдете всю информацию о проекте.
Да, я пробовал закрывать двери и вроде бы в первый раз получилось закрыть нужную, ту, откуда шёл дворецкий без головы. Но потом я продолжил смотреть в камеры и в какой-то момент монстр просто выпрыгнул, хотя на камерах его вроде бы не было.
А твиттера случаем нет? Скоро буду составлять список разработчиков, в игры которых играл на фесте; основная часть там тусуется :)
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I enjoyed this game a lot, and since the game is so early in development, I would like to both bring attention to the bugs I found, as well as briefly give my thoughts on the game. Also, please know that the bugs by no means detracted from the experience.
I loved the atmosphere of the game, the difficulty was very reasonable, and the relic mechanic was very unique and interesting! Anywho, the relics are by far the most unique part of the game, and it seems like there will be quite a few relics in the full release. For this reason, I think in my personal experience that leaning into making that mechanic would make the game the most unique experience possible. For example, I saw that each of the two available relics helped with some monsters more than others. Maybe it might be a good idea to make the camera relic a little less useful, and allow the player to pick half of the available relics? That way, when there's 8 monsters roaming about, the player could have some input on what they want to make easier. This is just my first thought, since it was my favorite mechanic.
Onto bugs, I had noticed that the link in-game to the steam page wasn't working for me. Also I had noticed that on my screen, the text on the pages actually went above the top of the page, and was rather difficult to read. My resolution is rather uncommon (2880x1800), but I just wanted to inform you of that regardless.
Once more, great game! I wish you all the best of luck with this project!
Good
This FNAF style game meets all expectations. Fun lore, cool monsters with unique habits, great scares. Makes me wish I were better at these style of games, but I'll beat this soon!
I played your game (as well as a couple others) and left in depth feedback in the video below. You can also vote for your game to advance in my channels competition for best indie horror game of february here: http://youtube.com/post/Ugkx7x4kvdpBgEP4YGslaUPzm6eweFWgDTz2?si=_s_usHzMR-z2if2u
I'll be 3D printing a scene or monster from the winning game to give to the game dev, our winner for january will have the video showing off their print this friday.
Hi Michael!
I wanted to let you know that your game has advanced to the semifinals, so you and friends can vote for your game right now until US CENTRAL TIME 11:59pm, 3/7/25. you can follow this link to vote: http://youtube.com/post/UgkxK7gAAntwVTiWoHzbivG7yxq7KrO6VKow?si=7Qr8a-7kWojEVJvH
good luck!
Gave it a Let's Play, but the demo was TOO SHORT! I hope the full game is as great as the potential I see in this.
Hey. The game's programmer here. The fact that the end screen was displayed after the first night was unfortunately a bug. It is resolved now!
The demo only being 1 Night should be a crime.
Hey. The game's programmer here. The fact that the end screen was displayed after the first night was unfortunately a bug. It is resolved now!
Hey Michael, you’ve suggested Blessed with Death on my today’s stream. I said that it’s on my list and finally decided to play it today :) So the first question is, are you planning to add some tutorial to the game? I couldn’t really figure out how to avoid those monsters. Should I close the door when I see them approaching on the camera? Also, do you have any social networks?
Привет Земский
Вы также можете говорить со мной по-русски. Чтобы вытеснить врагов из коридора, вам придется закрыть дверь, как только они окажутся совсем близко от вас. Поскольку вы не первый, у кого возникли проблемы с этим, я думаю, мы добавим руководство. В моем профиле вы можете увидеть все социальные сети, которыe я веду. Там вы найдете всю информацию о проекте.
Да, я пробовал закрывать двери и вроде бы в первый раз получилось закрыть нужную, ту, откуда шёл дворецкий без головы. Но потом я продолжил смотреть в камеры и в какой-то момент монстр просто выпрыгнул, хотя на камерах его вроде бы не было. А твиттера случаем нет? Скоро буду составлять список разработчиков, в игры которых играл на фесте; основная часть там тусуется :)
Чтобы увидеть продвижение врагов, вам также придется осматривать коридоры и определять, насколько они близки, включив свет. Вот мой Твиттер
https://x.com/MichaelGra38132?t=t6ce6x4e5ci0vCi0md8kGg&s=09